When Orientation Becomes the Core Experience of the Virtual World

A virtual world can be built with impressive graphics, lively characters, and many interactive activities,...

Digital Memory in Virtual Worlds: What Will Remain After a Platform Disappears?

In the physical world, an old house, a photograph, a diary, or a familiar object...

Who Decides the Rules of the Game in the Virtual World?

The Virtual World Is Not a Place Without Rules When entering a virtual world platform,...

Touch in the Virtual World: Why Can Haptic Sensation Change the Digital Experience?

For many years, virtual worlds have been built primarily from images and sound. Users see...

Digital Identity in Virtual Worlds: When an Avatar Is More Than a Profile Picture

In many online environments, avatars were once viewed simply as basic profile images. Users chose...

Sound Shapes the Sense of Presence in Virtual Worlds

When virtual worlds are mentioned, most attention tends to focus on visuals. Users picture display...

Memory and the Right to Be Forgotten in the Virtual World

The virtual world is often described as a space of the future, where people meet,...

Designing Virtual Worlds for Everyone: When Accessibility Becomes the Standard

Virtual worlds are often described through highly appealing images: vast three-dimensional spaces, customizable avatars, remote...

Governance in Virtual Worlds: Who Sets the Rules and Protects Users?

Virtual Worlds Do Not Run on Technology Alone When people talk about virtual worlds, they...

Maps in Virtual Worlds: The Art of Keeping Users from Getting Lost

When entering a virtual world, users usually pay attention first to the visuals, characters, or...