When Orientation Becomes the Core Experience of the Virtual World
A virtual world can be built with impressive graphics, lively characters, and many interactive activities,...
Oct
Digital Memory in Virtual Worlds: What Will Remain After a Platform Disappears?
In the physical world, an old house, a photograph, a diary, or a familiar object...
Oct
Who Decides the Rules of the Game in the Virtual World?
The Virtual World Is Not a Place Without Rules When entering a virtual world platform,...
Oct
Touch in the Virtual World: Why Can Haptic Sensation Change the Digital Experience?
For many years, virtual worlds have been built primarily from images and sound. Users see...
Oct
Digital Identity in Virtual Worlds: When an Avatar Is More Than a Profile Picture
In many online environments, avatars were once viewed simply as basic profile images. Users chose...
Oct
Sound Shapes the Sense of Presence in Virtual Worlds
When virtual worlds are mentioned, most attention tends to focus on visuals. Users picture display...
Oct
Memory and the Right to Be Forgotten in the Virtual World
The virtual world is often described as a space of the future, where people meet,...
Oct
Designing Virtual Worlds for Everyone: When Accessibility Becomes the Standard
Virtual worlds are often described through highly appealing images: vast three-dimensional spaces, customizable avatars, remote...
Oct
Governance in Virtual Worlds: Who Sets the Rules and Protects Users?
Virtual Worlds Do Not Run on Technology Alone When people talk about virtual worlds, they...
Oct
Maps in Virtual Worlds: The Art of Keeping Users from Getting Lost
When entering a virtual world, users usually pay attention first to the visuals, characters, or...
Oct
