Digital Assets in Virtual Worlds: True Ownership or Just a Right of Use?

In increasingly complex virtual worlds, users can buy clothes for their avatars, decorate rooms, rent...

Designing Virtual Spaces for Everyone: Accessibility Cannot Be an Add-On

When people talk about virtual spaces, they often imagine vast landscapes, avatars that can move...

When the Virtual World Becomes a Workplace: The Boundary Between Experience and Labor

Virtual worlds are often described as spaces for entertainment, communication, or experimenting with experiences that...

Digital Identity in Virtual Spaces: When an Avatar Is No Longer Just an Image

In the earliest virtual worlds, avatars were often seen as decorative representations. Users chose hairstyles,...

XR Technology Is Moving Beyond “Future Vision” Into Real Life

For many years, extended reality (XR) was often seen as a futuristic concept, largely confined...

Meta’s Virtual World: From the Dream of the Metaverse to a Challenging Reality

In recent years, the concept of the “metaverse” has become one of the most widely...